What Are eSports? A Pro Videogaming Guide for the Rest of Us
By Eric Johnson - 22 june 2014 - recode.net
Approfondimenti |
---|
La latteratura nei videogiochi |
Il multiplayer online |
What are eSports? |
Curiosità e risorse |
Indice |
The Games |
The Leagues and Tournaments |
The Teams and Players |
The Fans |
Videos |
For some people, it's esoteric and dull. For others, it's a thrilling spectacle.
Its legions of fans can recite the names and long, rivalrous histories of its many
players. And right now, a major tournament has gathered the faithful in one place
for a boisterous showdown.
Soccer? Nope. Professional competitive videogaming.
Many within the pro gaming world call it eSports, and the organizer of this
weekend's tournament in Anaheim, Calif. - Major League Gaming - makes a point
of comparing itself to the traditional sports world, early and often. The
12-year-old company's logo would be right at home alongside the MLB's and
NBA's, and last year it began broadcasting the eSports Report, an online show
that borrows heavily from ESPN's SportsCenter as it recounts the latest in pro
gaming news.
But there are some big differences between eSports and "normal" sports
that may keep them just out of reach for non-gamers. You know, besides the whole
exercise thing.
Here, then, is an attempt at an explanation of the pro gaming phenomenon for the
rest of us.
The Games
One of the biggest differences between a pro sports league like like the NBA and
a pro gaming league like Major League Gaming (MLG) is, of course, that the latter
covers multiple games. There are five games being played at this weekend's
tournament, which concludes today. On the largest stage, Activision's shooter
Call of Duty: Ghosts; on the second-largest, Blizzard's strategy game Starcraft
II: Heart of the Swarm; and on the smallest stage, three fighting games —
Nintendo's Super Smash Bros. Melee, Warner Bros.' Injustice: Gods Among Us,
and Microsoft's Killer Instinct.
It's sometimes difficult to explain why the professional players are so
impressive if you've never seen or played the games at a nonprofessional level.
The basic goals are accessible enough - usually boiling down to "kill the other
guy" - but like the significance of one particular opening move or another in
chess, the means to accomplishing that goal are deceptively simple.
"I think one of the issues is, eSports is just insanely fast compared to other
sports, so keeping up with what's going on is difficult," MLG co-founder
Mike Sepso said. "That challenge of, how do you get more people interested in
understanding what's going on on the screen, it's not something unique to
eSports. All sports have the same challenge."
In that context, traditional sports have a big leg up. Basketball has been around
for 123 years, while the Call of Duty franchise isn't old enough to have had a
bar mitzvah. Plus, the fields, courts and rinks in sports are boringly boxy, but
each new installment of or update to a franchise can be a literal game-changer.
Players(and viewers) transitioning from 2012's Call of Duty: Black Ops II to
2013's Call of Duty: Ghosts had to learn the ins and outs of 12 new multiplayer
maps.
"This Call of Duty has been out since last November, so a lot of people already
know the game," professional Call of Duty player Seth "Scumpi" Abner
said. "[But] teams will act online like they're doing a certain thing, and
then when they get to a tournament, they'll do something completely different to
throw you off."
The Leagues and Tournaments
With apologies to MLG's PR department, the MLG Championship Anaheim is
definitely not directly comparable to the World Cup in significance. Not yet,
anyway.
The international fandom of eSports is heavily splintered, and the jury's still
out on who really "owns" it. Is it MLG, well-known to pro gamers in the
U.S.? Is it the Europe-based Electronic Sports League, or ESL, which is preparing
to challenge MLG on its home turf? Is it Twitch, the video platform where anyone
can broadcast gameplay, and that serves as a proving ground for games that are fun
to watch?
Or maybe there is no single unifying force.
Game publisher Valve, for instance, runs a tournament called The International,
solely devoted to its own game, Dota 2; this year, it used crowdfunding to build
the prize pool for players to nearly $10 million at the time of this writing.
Blizzard also runs its own tournaments for its eSports-friendly games like Starcraft
at the BlizzCon convention in November. And last year, the finals of Riot Games'
League of Legends Championship Series sold out the 15,000-seat Staples Center...in
one hour.
The Teams and Players
To hear MLG itself tell it, this is the key to understanding eSports. Sepso said
the company's sales pitch to potential advertisers focuses strongly on the players
and teams, and barely on MLG or the games.
"As an advertising sales organization, we spend a lot of time talking about
personalities," he said. "Are you a Yankees fan or a Red Sox fan? Are you
an Optic fan or an EG [Evil Geniuses] fan? Those are the storylines that connect for
people."
Those names he mentioned - Optic Gaming and Evil Geniuses - are just two of the many
eSports teams represented here. Some, like Team EnVyUs, specialize in certain games
like Call of Duty, while others like Cloud9 and Team Curse are spread out across
multiple titles. Rather than representing a location like New York or Boston, teams are
effectively composite brands, and sponsorship aggregators, for personalities and styles
of play.
"All of these guys, if you talk to them, they're all such different
personalities," Call of Duty commentator Ryan "Fwiz" Wyatt said.
"Just like traditional sports - people like Floyd Mayweather because he's good
and he's arrogant about it. Some people like the humbler victory. You find those
things and, all of a sudden, you find these teams, and you're an EnVy fan or an Optic
fan or an EG fan. It doesn't take long."
And what happens when players decide to leave those teams?
"Optic and EnVy have gone through major roster changes over the past few years,
but the team goes on," Sepso said. "They have the same personality, even though
the players might change. It's the same as Yankees versus Red Sox. When the Yankees traded
for Johnny Damon, they made him shave his beard."
But teams aren't the be-all end-all of eSports. Some players that qualified to play
in the championship matches are free agents, and still others didn't, in fact, qualify
initially. Adjacent to the 1,500-seat Call of Duty section is a sprawling 300-station lineup
of PCs and consoles for what's called the "open bracket." Hundreds of attendees
paid between $55 and $125 to play in the open bracket, and the best of the best get a chance
to challenge the pre-qualified players onstage.
The Fans
As a relative newbie to eSports myself, this has been one of the most fun things
to see at this weekend's tournament. Attendance is something of an endurance test,
with some 34.5 hours of playtime on the official schedule, though no one would dare
stop a game that runs long.
Unlike most traditional sports, the live experience of
watching a game at MLG Anaheim is centered around the company's simultaneous
broadcasts. That means there's always something for the audience to listen to,
complementing the gameplay. At a Starcraft match I watched, small cheers emerged
when crowd favorite Sasha "Scarlett" Hostyn pulled ahead, but the audience only
burst into loud applause when she emerged victorious from her soundproof booth.
At
the Super Smash Bros. stage, however, there were no soundproof booths, and the
crowd's hooting and hollering often drowned out the play-by-play commentators.
A special round on Friday pitted players from the East and West coasts against one
another, and, this being a tournament near Los Angeles, the crowd tilted heavily
westward. One audience member waved a full-size California state flag from his seat,
and audience members frequently broke out into soccer-style chants of "ole, ole ole
ole ole!"
"We're the smallest crowd out there, but we're the biggest crowd," Smash
Bros. commentator Chris "Wife" Fabiszak said. "I was talking to MLG staffers at
lunch, and they were saying, 'I can't hear my game over your game.' The finals
[on Sunday] are going to bring the house down."